Asuran Claws
Level 70
MP Cost: 81 MP
Ecosystem: Beasts
Type: Physical (Blunt)
Target: Single Enemy
Spell Modifiers ???
Set Point Cost: 2 Set Points
Casting Time: 3 Seconds
Recast Time: 60 Seconds
Stat Bonus: AGI+3

 

Obtained from Monster Family: Gnoles
TP Moves Effect
Asuran Claws: Only used when Standing Six hit Single-target damage.
Cacophony: NM's only Magic Attack and Magic Defense up
Call of the Moon Gnole gains the effect of intimidation
Fevered Pitch Single Target Physical damage + Defense Down + Stun
Nox Blast: Only used when Standing Cone AoE damage + knockback + sets TP to zero
Plenilune Embrace Large HP Recovery + increased attack power + removes up to 3 negative status effects
Special Notes on Monster and it's TP Moves

Gnoles to be frank, are annoying.

Plenilune Embrace varies based on mob level and moon phase. The closer to full moon, the more HP recovered, and status effects removed. At Full moon the move can recover 25-30% of the Gnoles health.

Most Gnoles (Lobison excepted) will only fight in the standing position when the in game clock indicates "Full Moon" so you will need to fight them for Asuran Claws when they are at their strongest.

The JA 'Provoke' will help make Lobison stand. Getting them to stand might be hate related, as in; build up enough hate with provoke and other hate building ja's and spells, and they get angry and stand to smack you down. How this works is still unclear. But if Provoke is spammed enough they seem to stand.

It goes without saying that Asuran Claws hurts. A Six hit move is not to be giggled at.

Call of the Moon's intimidation rate can be quite high.

Gnoles aggro by sight.

Gnoles seem to have a Regen effect during Nighttime, and are also stronger in general in the night hours.

Standing Lobisons seem to have higher attack, lower accuracy, higher defense, and guard more.

Under a Full Moon Gnoles might gain True sight.

 

Obtaining the Spell
Minimum Blue Mage Level Needed To Acquire Spell: Level 61 with Magus Jubbah equipped, 64 without.
Asuran Claws is best hunted in Jugner Forest [S] (best for seeing move) or Batallia Downs [S] (lowest level Gnoles).

This spell is difficult to solo at any camp due to either the base level of Lobison, or that it has to be full moon to see the move in other camps, allowing very high HP recovery via Plenilune Embrace. Odds are you will want a strong merit style party for this spell, though skilled Ninja or /NIN duos could do the job. A WAR or /WAR will aid in making the Lobison stand via Provoke.

Nothing special, other then someone with Provoke and other abilities to generate lots of hate, are needed for hunting the spell outside of a party that can dish out the damage!

 

Gnole Hunting Grounds Camp #1
Name Level Location
Lobison 82-83?? Jugner Forest [S]

In Jugner Forest [S], at E/F-6 around the Maiden's spring there are eight Lobison type Gnoles. To reach them, teleport in via the Campaign warper, and head east to the camp. Invisible is needed for sight aggro Tigers.

The reason that this is a good camp, even though the Lobison are IT to a level 75 player is that they will switch to standing mode no matter what phase the moon is in. This makes this camp usable at all times. A huge plus. The WAR job Ability 'Provoke' has a part in making the Gnoles stand. Spam it for best effect.

Lobison aggro by both sight, sound and WILL link. Take care when making pulls.

For Party make up, the spell can be duoed by a BLU and NIN/WAR or /NIN Tank. Though a larger party makes things much safer. A PLD tank works well with Gnoles, and can take the hits with some healing support. With these a bigger group is a plus, bring friends to act as support. As long as your main tank is 75 and skilled, winning is not difficult under the lower moon phases. Remember as the moon gets fuller, the Lobison will get stronger. Hunt here at lower moon phases.

All things considered, fights with them are pretty strait forward. Pull a Lobison to a safe camp, and deal damage in a slow fashion while the Tank Provokes until the Lobison stands. Once it is upright, feed it TP quickly, until it uses Asuran Claws. Having your main tank be /NIN is a huge plus, as they will be the one to eat an Asuran Claw when it happens. The shadows can and will save them. Until you see Asuran Claw, Plenilune Embrace is plus as it will keep the Lobison alive longer, and give you more chances to see the move. Once you are going for the kill your Blue Mages should be ready to stun it.

 

Gnole Hunting Grounds Camp #2
Name Level Location
Gnole 65-67 Batallia Downs [S]

NOTE! This camp my not be one where you can learn the spell! As of now, there have been no reports of these Gnoles standing at any time. So spell hunt here at your own risk at wasting time. If you DO see the spell here, PLEASE send a report.

Once it's Full Moon by the in game clock the Dozen or so Gnole spawns in the South-West corner of Batallia Downs [S] make for good targets. As these Gnoles are the lowest in the game, even under Full moon conditions they are the easiest kills. Solo is possible as /NIN, though it can be long due to Plenilune Embrace, and if Asuran Claws catches one with shadows down, it can be a killer. A skilled Duo with a damage dealer that can spike damage makes for a better way to do it. Of course a small party is even better. Fight as described in Camp #1

The Gnoles here link, but only aggro by sight. Other then other Gnoles there is no aggro in the area that they spawn it. So as long as you pull to a quiet spot you should be fine. In D-6/7 there are many high level Orcs just past the Gnole spawns, take care to not wander into them!

 

 

Gnole Hunting Grounds Camp #3
Name Level Location
Gnole 68-72?? Vunkerl Inlet [S]

NOTE! This camp my not be one where you can learn the spell! As of now, there have been no reports of these Gnoles standing at any time. So spell hunt here at your own risk at wasting time. If you DO see the spell here, PLEASE send a report.

At E-7 in Vunkerl Inlet [S] there are six Gnoles. The camp is easy to reach, warp in via the Campaign warp, and you have a short walk to camp. These Gnoles are a bit stronger then the ones in Batallia Downs [S], so plan accordingly. Once it's Full Moon by the in game clock, you have a shot at seeing Asuran Claw, make sure that you have the Full Moon or it's a waste of time. Solo is possible as /NIN, though it can be very long due to Plenilune Embrace, and if Asuran Claws catches one with shadows down, it can be a killer. A skilled Duo with a damage dealer that can spike damage makes for a better way to do it. Of course a small party is even better. Fight as described in Camp #1

The Gnoles here link, but only aggro by sight. There is no aggro in the area that they spawn it. So as long as you pull to a quiet spot in the near canyons, you'll have no issues.

 

Gnole Hunting Grounds Camp #4
Name Level Location
Decrepit Gnole 73-75 Jugner Forest [S]

Close to Three Dozen Decrepit Gnoles swarm the southern part of Jugner Forest [S] in the areas circled in red on the map above. They are easy to reach via the Jugner Maw, or by heading east then south around the hill, after warping in via the Campaign warp. Once it's Full Moon by the in game clock, you have a shot at seeing Asuran Claw, make sure that you have the Full Moon or it's a waste of time. Solo is possible as /NIN, though it can be very very long due to Plenilune Embrace, and if Asuran Claws catches one with shadows down, it can be a killer. A skilled Duo or Trio with a damage dealer that can spike damage makes for a much better way to do it. Of course a small party is even better. Fight as described in Camp #1. These are the strongest Gnoles in the game outside of the Lobison. Under a full moon they are difficult foes. Take care.

The Gnoles here link, but only aggro by sight. There is sight Orc and Tiger aggro in and on the way to the area that they spawn it. Pull to a quiet spot and you should have no issues.

 

 

Special notes about the spell a Blue Mage may like to know
Can I solo it? Yes, but it's very very difficult from the confirmed learning camps, and you'd need /NIN. A duo or party is much better
Do I need any special items? No. Just a lot of skill, or friends.
Do Gnoles like to use the move? Once they stand up, they love it. But for most that will only happen under a Full Moon.
The Damage from the spell seems to be far under what was expected for a six-hit spell. It does deal Hand to Hand physical damage of the blunt type. The Counter Trait seems to proc at about a 10% rate.
Asuran Claws can be paired with Enervation to create the Counter Trait.

Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.

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